11/13/2023 0 Comments Gzdoom texture filteringJust be sure to put them to good use if you decide to go GL, to justify the needs. The only thing I'd worry about is perhaps compatibility between the two ports in the future. I'm certain that Graf Zahl will do his best to keep his port relatively up-to-date with ZDoom standards, but it's possible that a split may occur and one day standard ZDoom may support a feature or two that GZDoom doesn't, or vice-versa. Of course, this is the future I'm talking here. Nothing at all to worry about now.Īnd a final tip: The "blurriness" is probably texture filtering, which can be turned off in the OpenGL display settings menu. GZDoom is basically ZDoom but with an additional renderer which uses OpenGL. ZDoom uses a software renderer, GZDoom uses OpenGL. Every feature that is in ZDoom is found in GZDoom (though you can have to wait a bit for the latest ZDoom SVN novelty to be added in the GZDoom SVN but not vice-versa. GZDoom has some non-faithfull alternations, for visuals and even gameplay. With gzdoom you can also look in any direction, whereas zdoom limits how far you can look up. Most are optional and you can switch some of these back to a more faithfull vanilla Doom, but the menus are huge and if you wanted to play classic non-modded Doom, that's what Chocolate Doom or at least PrBoom+/Crispy are for. Independently of the renderer, the physics code is slightly different (to account for 3D floors they're invisible in the software renderer but still present anyway, while in ZDoom they're completely ignored). What does "hardware" and "software" mean? Simple. With the software renderer, Doom makes all the graphic work itself (so the computations are handled by the CPU). The hardware renderer, however, calls upon a graphic library (Open GL = Open Graphic Library) that delegates most of the work to your graphic chipset and its GPU, which has specialized components to do standard graphical operations faster than normal code does (hence, hardware). Unless you have a very powerful CPU coupled with a pathetic GPU, the hardware renderer is going to be much faster. The downside is that, since it's much faster, you can ask it to do much more (such as dynamic lights) and overdoing that can result in a slower render at the end.
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